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Advanced Wolfenstein: Enemy Territory Server Setup Guide

by DG (last updated 30th March 2005)

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This article intends to provide information for more advanced Enemy Territory server configurations - and admins trying to become a little more advanced. There is an assumption that the reader has a basic understanding of scripting (being able to hack up your player .cfg will do). Fairly extensive explanations are given for issues seen as most complicated (or most often problematic), especially where there is little adequate assistance to be found elsewhere. This guide probably isnt suited to idiots, but then neither is adminning a server so hopefully you'll make it past my lack of succinctness.

Broadly, there are 3 sections to this article: firstly ETPro "Quick" Server Guide is a one-stop-shop for a relatively short guide to setup an ETPro clanserver - one that is sometimes used for clanwars and sometimes is open to the public. The second section goes into far more detail and is based upon a normal ET server, though it still applies for mods like ETPro (with certain changes). Thirdly, certain complicated elements are explained in detail, plus there's some additional information that some people may need.

This article is not intended to do all the work for you, it is for providing information to help you setup your server exactly how you want it. The Enemy Territory install comes with basic help and basic server configuration files, many people will find them ample - although the settings that relate to the RTCW mod OSP that is integrated to ET were missed out (and later released, click here). Also, Evenbalance provides in-depth manuals for Punkbuster on their website.

Please note, it is advisable to run servers from Enemy Territory installations that are as 'clean' as possible, best practice is to remove any non-official files if they are not intended for use on the gameserver. It is fine to have unused modifications installed, as long as their files are kept within their own folder, but aviod keeping anywhere within etmain (or indeed any active folders, e.g. fs_homepath folders or subfolders of mods in use) any unwanted texture/skins/sound mini-mods or campaign files, and beware of any custom maps (especially older ones) that may contain campaign files or badly implemented textures which may replace official ones.


Contents

Basic Guides:
  • ETPro Clanserver Guide
  • Extended Server Guide:
  • Startup & Basics
  • Server Configuration - server.cfg
  • Map rotations & campaigns
  • Specifics:
  • Hosting Custom Maps & Minimods: Faster Downloads via http
  • Weapons Restrictions / g_heavyWeaponRestriction
  • Voting Options
  • Complaint Limits
  • Recommended Cvar Restrictions
  • Admin Guide:
  • About Modifications
  • Server System Requirements
  • Misc.:
  • ET server on Linux
  • Other/Related Guides
  • Enemy Territory & Spawncamping
  • Contact & More Info
  • Credits



  • ET on Linux

    Broadly speaking, running a server on Linux is the same as doing so on windows, only real difference is using the actual OS.

    There's a really nice walkthrough for setting up a ET dedicated server on Linux at tjw.org/etded/.
    Also see:
    id Software Linux FAQ's
    Linux Gamers FAQ
    Introduction to Linux, A Hands on Guide (thanks deej)


    Other/Related Guides

    Punkbuster for Admins (continually updated)
    Activision "Server Setup & Advanced Commands" (note)
    Linux FAQ's for id games
    Gameadmins RTCW Guides
    KingJackal's ETPro server configs.
    Enemy Territory (& ETPro) Commands & Cvar List
    RTCW.co.uk General Enemy Territory FAQ

    Forums:
    rtcw.co.uk's Enemy Territory forums
    Splashdamage
    ETPro


    More Info/Contact

    If you have any questions or are in need of further help feel free to post in the forums, or check Other/Related Guides above. This guide continues to be added to and updated.

    Suggestions and corrections welcome at [e address] - note I do not provide any assistance via email, for that use the forums.



    Credits

    Probably some explanation lines in the ET_server.cfg are copy&pasted (or reworded a little) from PB documentation or RTCW OSP documentation. Originally was partially adapted from the GameAdmins RTCW guide, with some reference to Keen's Quake3 Console Commands guide. IP Banning section also partially adapted from Quake3 banning guide on GameAdmins. Anyone I've forgotten will probably be in my RTCW Rcon Guide at GameAdmins (a more updated, but still far from final, version of which is RTCW Rcon Guide). Thanks also to SD, esp. Digibob, who have been very helpful and an example on how developers can help the community help the game. Also thanks to various people who have made suggestions, corrections, hints or help at various points thoughout.

    If a rather large chunk of the game's server documentation looks familiar it's because they've done some editing to a early draft of my example cfg, which I posted on SplashDamage forums (here). I wouldnt mind at all except there's no hint that somebody else made it (unlike the .cfg's which come with ET, which also have the odd bit but say "Thanks to those on the SplashDamage forums for their contribution.") So if you think I'm "ripping", it'd actually be the other way around.

    ...Otherwise, all written by and © or whatever to DG, a.k.a. Davegod for www.rtcw.co.uk. Copying/ripping/stealing/that-type-of-thing is NOT permitted.


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