PB Player PowerThis PB feature provides both an alternative to the kick callvote, and an ability to "deputise" trusted players to enable them to kick players for up to an hour, but not be able to perform RCON or Ref funtions. PB power was never widely used in RTCW but nevertheless can be useful, but to be frank anybody I might consider as a "deputy" would have to be someone I'd trust at least as a Referee anyway. Note Shrub and ETPro mods give other "semi-admin" functionality which may be preferential if you run those mods, I'm not going to cover them as they are both complcated and often significantly changed. Going on the default settings, players can put their "power points" against a specific player, and if 10 other players follow suit, the player will be kicked for 2 minuites. The complexity and lack of awareness means this is somewhat unusual, and anyway the kick is 2mins more effective than a callvote. Where admins have specified a longer duration the kick is significantly more effective, but the rarely ever succeeds. Note players can only apply their points to a single other player at any one time. It is similar to a vote so maybe easiest to think of it that way. Players can put their points against a player by putting /pb_plist in the console, and taking the slot number of the other player for use with /pb_kick slot# PB Power is much more useful as a feature to allow specific trusted players to kick other players, basically a lite-admin or deputy to police your server, with minimal concern about abuse or messing with server setup. "There are a couple of additional points of interest involving deputies. When at least one deputy is presently connected to a game server, then only deputies may apply their power points on that server. Other players must appeal to the judgment of any and all deputies presently connected. Also, deputy players cannot be removed from the game server using this facility. " To set up deputies, you need an rcon admin on the server at the same time as the player you want to "deputise", and admin can use the following settings: /pb_plist /rcon pb_sv_power slot# points This gives the specifed player the specified number of points, if you give player 100 he becomes a deputy. Details of power players is kept on the server in the pbpower.dat file. Other settings + suggested value: pb_sv_powermin 10 -> Number of power points needed to get a player kicked. pb_sv_powerkicklen 60 -> Minutes a power kick lasts for, 0 to 60. 0 disables PB power features. pb_sv_powerdef 1 -> The power rating given to any player not specified with pb_sv_power. pb_sv_writecfg -> This saves PB settings. If you dont set this, it will not load any PB settings put in the console when server is restarted! (Erm, actually I'm not 100% sure if PB Power is the one exception to this). Remember if you use one ET install to run multiple servers, it will save the settings file and load it for all servers, unless you have given individual fs_homepath's to each command line - which is recommended anyway... (more info for fs_homepath). Hence, on a 20 player server ten people need to use pb_kick to kick the player for 10mins. Not really much use, but alternatively any one of your "deputies" can kick anyone for an hour - long enough for them to cool down and go elsewhere. Caveat: The PB power system breaks down though because it seems in ET right now that the GUID is being renewed (or something) for players often, so they'd lose their special powerpoints... Saying that, I suspect a large chunk of this problem has been due to the admin setting the powerpoints but then forgetting to run pb_sv_writecfg! For more info, well worth reading this and this. |